Oh, and also - Hello Neighbor: Hide & Seek is coming to Steam this December. I will update everyone on how this shapes up as we're still trying to balance it. So in the very beginning it makes absolutely no sense to reveal yourself and attack others. Play against an advanced AI that learns from your actions. The Neighbor player will need to sneak off to search for specific items that level him up, gradually unlocking his abilities. Community Hub Hello Neighbor Alpha 1 This is Alpha 1 of Hello Neighbor, a Stealth Horror Game about sneaking into your neighbor's house and figuring out what he's hiding in the basement. To counter this, we decided to make the Neighbor level up as the match goes. This creates a natural sense of progression. The further you are in the house, the more high tier loot you can find, and you will need to unlock all of it to find keys to the basement. You will now need to progress through the house by unlocking its doors. So we decided to change this in 2 meaningful ways. Some Neighbor players would go haywire from minute 1, and sometimes kid players would just run off and very quickly get all keys. What we didn't really like about the system was lack of progression during the match. If you participated in the Secret Neighbor Beta, you will know we have character and Neighbor classes. I may have leaked the below already on our discord () but the details over there revolve around Neighbor's abilities and leveling. We are gearing up for the Halloween-ish launch window for Secret Neighbor, and the whole team is working non-stop to make sure we get a good game that meets all of your expectations.
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